General Info:
Developed by:

Iman Khoshabi -> Programmer
https://www.linkedin.com/in/iman-khoshabi-7782a9114/

Fatemeh Bahrami -> Visual Design
https://www.linkedin.com/in/fateme-bahrami-388585156/

GitHub link (source-code):
https://github.com/imaNNeo/save_the_potato

Play the game:

https://savethepotato.com

Behind the scene:


Game guide:
There are two shields that are on the opposite sides of each other, you can rotate them around the Potato using a finger to rotate in the direction you want.

(Also you can use <- arrow keys -> if you have a keyboard.
Each shield only guards the potato from the orbs in the same color.

Game goal:
The goal is to protect the Potato to keep it safe as long as you can. Score is the time (seconds) that you protected the Potato, it is in a special representation because of the limitation of the game jam (no-text). It is represented in an analog way (instead of text)

Game theme and limitations:
The game has no text as we have picked the theme "No Text". Every needed text-based data is represented in another way. For example, the state of the potato that is how warm or cold it is (based on the number of orbs that hit the potato) is represented with a bar on the top of the page, and for the time passed (high score), we are simply using the ticks of an analog clock on the right bottom of the page to inform the user how long they have been able to stay in the game.

The theme of the game is "Hot & Cold" which is the main concept of our game. We are supposed to keep the potato from getting either too hot or too cold. Obviously, the fire orbs are hot and the ice orbs are cold and each of them hitting the potato causes some unbalances. The potato can only tolerate two levels of cold or hot temperature. By reaching three levels of each the potato will get burnt or frozen (represented by some cool animations using Rive).

The game assets and audio:
All visual assets are designed by our team (except some material icons) using Photoshop, Rive, and Procreate.

We got the background music of the game from this website: https://pixabay.com/ 
(By the way It was free to use)

Link to play the game (web):
https://savethepotato.app2pack.dev We tested the game mostly on macOS, but it works well on the web too. (If by any chance you have some lags in the web version, please consider to run it in the macOS)

Download

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Click download now to get access to the following files:

save-the-potato.apk 65 MB
flutter-source-code.zip 11 MB

Comments

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Simple but elegant! Love the way guys decided to represent the score. Also, it occurred quite late to me that I don't have to block each and every orb. I just have to maintain a balance between both types. So I can strategically choose to take some hits to keep that balance. Nicely done!

(+1)

Yes, the issue is that the eye focuses on the center and you try to block every orb while we put the heat balance bar at the top.
Thanks for mentioning btw, we need to make it better for the release